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depth 0
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act I

Resolution

five stages · one rendering pipeline

You are a maintenance process inside a decaying simulation. Descend, salvage fragments, and reinstall the subsystems that were stripped out of you.

The world is already complete. Every wall, every hazard, every fragment is out there right now. You simply cannot perceive most of it yet — and what you cannot render can still kill you.

Move: WASD / arrow keys, or drag anywhere on touch.
Cycles drain constantly. Descending replenishes them. Stopping is fatal.

Egress log — fastest clears

    Reading the ledger…

    Autopsy

    frame reconstructed at full fidelity

    what was actually there

    Subsystems

    reinstall rendering hardware

    FRAGMENTS HELD 0

    Subsystem

    installed

    before
    after

    Act I

    stage complete — frame composed at current fidelity

    Egress log — fastest clears

      Reading the ledger…